• Game 3D art

    Game planning

    Indie game maker

    A playmaker

    Strive for better game production

  • Portfolio - Technical art

    Here are some of the 3D content I made as a student, including materials, textures, modeling, etc

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  • Portfolio - Game design

    This is my game design portfolio, which consists of Five game design works

    You can always click on one of them to see the details

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    Tabletop Game

    Endless City

    Spells and swords: Double soul

    Endless is an asymmetric confrontation desktop game that emphasizes strategy and entertainment. As a rouguelike card group, players can achieve interesting effects through different card groups. At the same time, the game itself also has rich role-playing elements. Under the background story described in the game, players, police, business tycoons and entertainment giants deal with the ripartite forces in a city full of crime and violence, occupy territory and compete for money. Competition for territoryThe game has a limited map plate. Players' movement will cost different amounts of money, and mobile has the opportunity to draw cards and obtain landmarks. Each player has different landmark effects. Fight for money. All the money of the game will be distributed to all players from the beginning. Take their part from other players through gambling, violence and legal transactions, but be careful Darkness in the city A player will become the ultimate darkness of endless. It is weak in the early stage, but it will become stronger and stronger with the transaction of money. Grow carefully and finally devour other players.

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    Video Game

    Buzzer Beater

    The FSM company has created a Rubik's cube with a powerful destructive force, and in order to test its power, it has held a simulation challenge. The player is invited as a mercenary to take part in this destructive journey, and the player needs to use the weapons and Rubik's cube at hand to defeat all opponents

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    Platform Jumping Game

    Red Crane

    This is a simple horizontal 2d action adventure game, the player controls the main character to break through, defeat monsters and collect interesting collectibles. The core of the game lies in the combat, polished combat animation and keyframes are the core of the game. Delicate level design Simple and smooth action design Exciting boss battles Interestingly, this is a production that picks up where the last game project left off. In this work, you can find obvious shades of the last party game. After the last game, I was still full of fantasies about ink action games, I reconnected with my partner and we had a new brainstorming session. I hope to follow up with 3D modeling and finish the project in the master course.

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    Party Game

    Iron Fire Warriors

    This is a typical partygame where players play against each other in order to win. The map is divided into three areas from top to bottom, the top and bottom areas for movement, and the middle area for props. In addition to moving left and right, players can also move and pick up items through the game's core mechanic, the Hook and Lock.Battle for territoryThe winner of the game is the player who can occupy all the territory and protect the territory they have already occupied. Interesting prop design Players grab props in the middle of the map, use different props to gain special effects, occupy territory, stall your opponents, gain powerful benefits and more.Weather system We've added some repeatable elements to the game, the map will have some weather to change the normal logic of the action, try it out in the game!

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    Puzzle Game

    Wandering

    This is a simple horizontal 2d action adventure game, the player controls the main character to break through, defeat monsters and collect interesting collectibles. The core of the game lies in the combat, polished combat animation and keyframes are the core of the game. Delicate level design Simple and smooth action design Exciting boss battles Interestingly, this is a production that picks up where the last game project left off. In this work, you can find obvious shades of the last party game. After the last game, I was still full of fantasies about ink action games, I reconnected with my partner and we had a new brainstorming session. I hope to follow up with 3D modeling and finish the project in the master course.

  • Practice Piece

    Some relatively simple practice works

  • Personal Experience

    Some recent events, gatherings with indie game enthusiasts

  • A good Year in Shanghai! College students Creative Culture Festival

    Shanghai ·Game lifte offline experience store

    Shanghai ·CIGA 48-hour limited time creation Competition

    Shanghai ·CIGA 5.1 Creation Competition

    Beijing · "Shadow Blade" makers meeting

    Shanghai · "Taoyuan Inside and Outside" development exchange Summit

    A little meeting with the publishers, the producers

    Build a game model for the new game mute or blind

    Visit Pudong Art Museum "The Art of Stone"